Classic Bubble Shooter game with the Zoobies. Shoot up the Zoobies and create a group of 3 or more the same connected Zoobies to remove them. Click on the Shooter to change the Zoobies. Remove as many as indicated to advance to the next level.Bubble Zoobies HTML appears to be a game concept involving bubbles and "Zoobies," possibly cute or animal-themed characters. Since there isn't a specific well-known game named "Bubble Zoobies," I will design a hypothetical game based on this idea. It will combine elements of bubble-shooting mechanics with colorful animals (Zoobies) that can be matched, popped, or interacted with in a fun and casual puzzle game. Gameplay Mechanics: Objective: The main goal of Bubble Zoobies HTML is to shoot and match Zoobie bubbles of the same type, clearing them from the screen and advancing through levels. Each Zoobie bubble will contain a cute animal character (like a lion, monkey, or elephant), and players must align three or more identical Zoobies to pop them. The player’s cannon, located at the bottom of the screen, shoots bubbles into the cluster above, aiming to create matches. Zoobie Bubbles: Zoobie Bubbles are colorful bubbles containing different Zoobie characters. Each bubble is a different color or design, representing a specific Zoobie character. When three or more matching Zoobies are aligned (horizontally, vertically, or diagonally), they pop and disappear from the screen. Cannon and Shooting: The player controls a cannon located at the bottom of the screen. The cannon can aim left or right and shoots a new Zoobie bubble to add to the screen. The player can adjust the cannon's angle using the mouse (or arrow keys) to aim accurately and shoot the bubble. The cannon will shoot bubbles toward the cluster of Zoobies above, and the aim is to create matches by strategically shooting into the right spots. Levels and Difficulty: The game consists of multiple levels, with each level introducing a new puzzle or arrangement of Zoobie bubbles. As the player progresses, the difficulty increases, and the bubbles may be arranged in more complex patterns, requiring more strategic shooting. Some levels may also introduce moving or changing patterns of Zoobie bubbles, or bubbles that don’t pop right away. Power-ups: Power-ups can be collected or awarded by matching large groups of Zoobies: Color Bomb: Clears all bubbles of a particular color on the screen. Multi-shot: Fires several bubbles at once to help clear more space. Slow Time: Temporarily slows down the movement of incoming Zoobies or the screen itself. Explosive Zoobie: Destroys a group of Zoobies in a large area. Game Over: The game ends when the Zoobie bubbles reach the bottom of the screen, and the player can no longer shoot without being obstructed. If the cannon runs out of available space or if the screen fills up too much, it's game over. Some versions may include a score system or lives, where players get a limited number of attempts to clear the screen.
3/18/2024